The Grass is Greener: Model as Intermediary
Variable Dimensions2021
Medium
Material: modeling plaster
Digital Media: 3D Models, digitally generated Images, moving images
01/ The Grass is Greener_ Gallery Installation
02/ The Grass is Greener_Outdoor Installation
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03 The Grass is Greener_ Immaterial objects and Digital Media
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The grass is greener is based on the post-nature context, transitioning from the built environment to the digital landscape. By using the language of “modelling,” the goal is to analyze how worlds of mixed realities—encompassing the original, the faux, and the virtual—are formed, and how “modelling” functions as an intermediary.
I reinterpret a grassland through material ‘1:1 copy’ and ‘re-mapping’. This process confronts different layers of simulations that constitute the replica (materiality and immateriality, physicality and virtuality, objectiveness and abstraction, 2D-3D -4D (Inter-dimension), etc.)
References
Baudrillard, J. and Glaser, S., 2005. Simulacra and simulation. Ann Arbor, United States: The University of Michigan Press.
Goodman, Nelson. Ways Of Worldmaking. Hackett, 1978.
Borges, Jorge Luis, and Andrew Hurley. On Exactitude In Science, Collected Fictions. Penguin Books, 1999.
Barikin, Amelia. “Making Worlds in Art and Science Fiction.” Proceedings of the 19th International Symposium of Electronic Art (2013): n. pag. Print.